// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron')
const path = require('path')
const url = require('url')

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow

function createWindow() {
    // Create the browser window.
    mainWindow = new BrowserWindow({
        width: 1360,
        height: 768,
        center: true,
        minWidth: 1080,
        minHeight: 720,
        webPreferences: {
            //   preload: path.join(__dirname, 'preload.js')
        }
    })

    mainWindow.loadURL(url.format({
        pathname: path.join(__dirname, 'index.html'),
        protocol: 'file:',
        slashes: true
    }))

    mainWindow.loadURL('http://localhost:8601/');

    // 不显示菜单栏
    mainWindow.setMenu(null)

    // and load the index.html of the app.
    // mainWindow.loadFile('./build/index.html')

    // 打开开发者工具
    mainWindow.webContents.openDevTools()

    // Emitted when the window is closed.
    mainWindow.on('closed', function () {
        // Dereference the window object, usually you would store windows
        // in an array if your app supports multi windows, this is the time
        // when you should delete the corresponding element.
        mainWindow = null
    })
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', function () {
    // On macOS it is common for applications and their menu bar
    // to stay active until the user quits explicitly with Cmd + Q
    if (process.platform !== 'darwin') app.quit()
})

app.on('activate', function () {
    // On macOS it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (mainWindow === null) createWindow()
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
